weatherless...................85.22580% balance.......................42.48548% offense.......................36.40045% voltturn......................10.63154% semistall..................... 9.88519% hyperoffense.................. 9.50815% rain.......................... 7.35305% sun........................... 4.28517% trickroom..................... 3.93324% hail.......................... 1.82762% stall......................... 1.72073% sand.......................... 1.30914% hailoffense................... 0.66163% trickrain..................... 0.45420% tricksun...................... 0.40192% monotype...................... 0.25034% sunoffense.................... 0.19114% monobug....................... 0.12578% sandoffense................... 0.05937% gravity....................... 0.05813% monopsychic................... 0.05567% choice........................ 0.05411% dragmag....................... 0.04044% rainoffense................... 0.03745% monodragon.................... 0.02685% monoghost..................... 0.02248% monoice....................... 0.01393% rainstall..................... 0.01095% monoflying.................... 0.00478% sandstall..................... 0.00349% multiweather.................. 0.00078% monofairy..................... 0.00060% monopoison.................... 0.00017% monosteel..................... 0.00009% trickhail..................... 0.00003% allweather.................... 0.00000% monowater..................... 0.00000% tailwind...................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.126) | -1.5|## |##### -1.0|####### |###### -0.5|######### |############# 0.0|############################## |############## +0.5|###################### |########## +1.0|########## |##### +1.5|## | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.72%