weatherless...................90.30467% offense.......................60.22230% balance.......................23.24114% hyperoffense..................16.50234% voltturn...................... 7.39695% hail.......................... 4.19035% sun........................... 4.14142% sunoffense.................... 2.06742% rain.......................... 1.20827% sand.......................... 0.82955% monotype...................... 0.69398% multiweather.................. 0.67426% rainoffense................... 0.37338% trickroom..................... 0.33198% monopoison.................... 0.28058% dragmag....................... 0.21410% monoground.................... 0.15800% hailoffense................... 0.07613% monofighting.................. 0.07484% monobug....................... 0.04520% mononormal.................... 0.03872% monodark...................... 0.03517% choice........................ 0.03067% stall......................... 0.02943% monoice....................... 0.02374% monoelectric.................. 0.01207% sandoffense................... 0.01072% tailwind...................... 0.01002% monofairy..................... 0.00975% monowater..................... 0.00533% semistall..................... 0.00478% monoflying.................... 0.00409% monofire...................... 0.00235% monograss..................... 0.00171% monorock...................... 0.00152% monodragon.................... 0.00071% monosteel..................... 0.00025% monopsychic................... 0.00001% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.435) | -2.0|### |#### -1.5|###### |####### -1.0|######### |################# -0.5|##################### |############################## 0.0|############################ |############### +0.5|###### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.67%