weatherless...................91.52150% offense.......................53.47409% balance.......................31.04549% hyperoffense..................15.47856% voltturn...................... 7.89450% sun........................... 5.03390% hail.......................... 2.97951% sunoffense.................... 2.93028% multiweather.................. 1.46658% sand.......................... 0.98103% rain.......................... 0.95063% trickroom..................... 0.65691% rainoffense................... 0.11436% dragmag....................... 0.04250% monotype...................... 0.01556% mononormal.................... 0.00544% choice........................ 0.00342% monofairy..................... 0.00266% monoelectric.................. 0.00234% monofighting.................. 0.00139% stall......................... 0.00108% monowater..................... 0.00101% monoice....................... 0.00098% semistall..................... 0.00078% monobug....................... 0.00066% monopoison.................... 0.00036% tailwind...................... 0.00028% monoflying.................... 0.00028% monofire...................... 0.00019% sandoffense................... 0.00014% monoground.................... 0.00013% hailoffense................... 0.00010% monorock...................... 0.00005% monodark...................... 0.00004% monodragon.................... 0.00002% monograss..................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.400) | -2.0|###### |##### -1.5|###### |####### -1.0|########### |################# -0.5|####################### |############################## 0.0|############################## |###################### +0.5|######### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.59%