weatherless...................84.85800% offense.......................54.54908% balance.......................30.51320% hyperoffense..................11.46487% voltturn...................... 6.47235% sun........................... 5.83956% sand.......................... 5.36622% rain.......................... 2.73044% semistall..................... 2.59093% monotype...................... 2.44644% hail.......................... 1.80867% trickroom..................... 0.98655% stall......................... 0.88191% sunoffense.................... 0.78724% multiweather.................. 0.57798% sandoffense................... 0.46836% monodragon.................... 0.41355% monosteel..................... 0.31390% monofairy..................... 0.28899% monowater..................... 0.26408% monofire...................... 0.21923% monoice....................... 0.21425% monoflying.................... 0.16941% monobug....................... 0.13453% mononormal.................... 0.12955% monoelectric.................. 0.12456% rainoffense................... 0.11460% tricksun...................... 0.10962% monofighting.................. 0.09965% monograss..................... 0.08969% hailoffense................... 0.08969% tailwind...................... 0.07972% choice........................ 0.07972% monodark...................... 0.05481% monoground.................... 0.04484% monorock...................... 0.03488% monopsychic................... 0.02990% monoghost..................... 0.02990% tricksand..................... 0.02491% dragmag....................... 0.01993% monopoison.................... 0.00997% sunstall...................... 0.00997% sandstall..................... 0.00498% Stalliness (mean: -0.252) |# -1.5|### |########## -1.0|###################### |############################## -0.5|############################# |########################### 0.0|####################### |#################### +0.5|################### |########## +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%