weatherless...................87.15396% offense.......................51.65294% balance.......................34.28304% hyperoffense.................. 9.93389% voltturn...................... 7.62845% sand.......................... 4.84834% sun........................... 4.75711% semistall..................... 3.02856% rain.......................... 2.33274% monotype...................... 2.11910% hail.......................... 1.24767% stall......................... 1.10157% trickroom..................... 1.04535% sunoffense.................... 0.65819% monosteel..................... 0.39177% monodragon.................... 0.37706% multiweather.................. 0.32161% sandoffense................... 0.32133% monoice....................... 0.30065% monofairy..................... 0.28338% monowater..................... 0.16667% monoflying.................... 0.12192% monobug....................... 0.11431% monoelectric.................. 0.11185% tricksun...................... 0.09819% mononormal.................... 0.07349% monofire...................... 0.07288% tailwind...................... 0.06201% hailoffense................... 0.05736% rainoffense................... 0.05610% monograss..................... 0.04466% monoground.................... 0.04436% choice........................ 0.04225% monodark...................... 0.03171% monofighting.................. 0.02755% monorock...................... 0.02544% tricksand..................... 0.01907% monopsychic................... 0.01377% monoghost..................... 0.01276% dragmag....................... 0.01190% monopoison.................... 0.00566% sandstall..................... 0.00367% sunstall...................... 0.00354% Stalliness (mean: -0.186) |# -1.5|### |######### -1.0|####################### |############################## -0.5|############################# |############################ 0.0|######################### |######################## +0.5|####################### |############# +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%