weatherless...................91.95729% balance.......................50.41536% offense.......................34.96672% voltturn......................14.97583% hyperoffense.................. 7.77234% trickroom..................... 4.14763% sand.......................... 4.13659% semistall..................... 4.00625% stall......................... 2.83932% sun........................... 2.66859% sunoffense.................... 1.60631% rain.......................... 0.62630% hail.......................... 0.62326% monotype...................... 0.61517% monoice....................... 0.54005% sandoffense................... 0.17809% monoelectric.................. 0.02438% monofairy..................... 0.02352% tricksun...................... 0.01987% monobug....................... 0.01278% monowater..................... 0.01085% multiweather.................. 0.00985% monodragon.................... 0.00114% monofire...................... 0.00110% monoghost..................... 0.00110% monodark...................... 0.00066% monorock...................... 0.00059% hailoffense................... 0.00041% mononormal.................... 0.00014% choice........................ 0.00014% tailwind...................... 0.00008% monograss..................... 0.00003% rainoffense................... 0.00002% monosteel..................... 0.00001% monofighting.................. 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.090) | -1.5|# |####### -1.0|############# |############### -0.5|################### |####################### 0.0|######################## |############################## +0.5|############################## |############################# +1.0|#### |#### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%