weatherless...................69.18063% offense.......................42.75467% balance.......................34.36148% sun...........................13.93569% hyperoffense..................12.11006% sand..........................10.93892% voltturn......................10.45704% semistall..................... 6.87346% rain.......................... 5.37903% stall......................... 3.90034% hail.......................... 2.07307% trickroom..................... 1.77595% monotype...................... 1.71980% multiweather.................. 1.46889% sunoffense.................... 0.75540% sandoffense................... 0.31195% sandstall..................... 0.31179% monobug....................... 0.29897% choice........................ 0.27346% hailoffense................... 0.25709% sunstall...................... 0.20681% rainoffense................... 0.20484% dragmag....................... 0.17270% monowater..................... 0.15697% monosteel..................... 0.15416% monoghost..................... 0.10956% monodark...................... 0.10092% monopsychic................... 0.10011% monoflying.................... 0.09979% monofairy..................... 0.08995% mononormal.................... 0.08299% monoelectric.................. 0.08134% monofighting.................. 0.07757% tricksun...................... 0.06712% monoground.................... 0.06329% monodragon.................... 0.06258% monopoison.................... 0.06215% tailwind...................... 0.05844% monofire...................... 0.05718% monoice....................... 0.05626% monograss..................... 0.04707% monorock...................... 0.03945% tricksand..................... 0.03189% rainstall..................... 0.02745% trickhail..................... 0.02305% trickrain..................... 0.01763% gravity....................... 0.00991% hailstall..................... 0.00528% allweather.................... 0.00332% trapper....................... 0.00123% swagplay...................... 0.00014% fear.......................... 0.00010% Stalliness (mean: -0.032) -2.0|# |## -1.5|####### |############# -1.0|################## |####################### -0.5|############################## |############################## 0.0|############################# |########################## +0.5|######################## |############### +1.0|############### |###### +1.5|### |### +2.0|## |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%