weatherless...................68.64393% offense.......................41.73430% balance.......................32.94309% sun...........................14.19171% hyperoffense..................12.96808% sand..........................12.41494% voltturn...................... 9.89451% semistall..................... 7.28623% stall......................... 5.06830% rain.......................... 4.83014% multiweather.................. 1.86150% trickroom..................... 1.83817% hail.......................... 1.82427% sunoffense.................... 0.56653% monotype...................... 0.51900% hailoffense................... 0.29813% sunstall...................... 0.27512% sandstall..................... 0.26307% choice........................ 0.23292% sandoffense................... 0.19261% dragmag....................... 0.15554% rainoffense................... 0.07363% monosteel..................... 0.05617% monofighting.................. 0.05559% monowater..................... 0.05474% monoelectric.................. 0.04842% monodark...................... 0.04820% tricksun...................... 0.04351% tricksand..................... 0.03904% monobug....................... 0.03750% monopsychic................... 0.03749% monofairy..................... 0.02695% monoflying.................... 0.02485% monodragon.................... 0.02188% mononormal.................... 0.02172% monoghost..................... 0.01897% monofire...................... 0.01821% monoice....................... 0.01518% monograss..................... 0.01416% tailwind...................... 0.01153% monoground.................... 0.00965% trickrain..................... 0.00940% rainstall..................... 0.00938% gravity....................... 0.00708% trickhail..................... 0.00586% monorock...................... 0.00583% monopoison.................... 0.00474% hailstall..................... 0.00247% allweather.................... 0.00024% trapper....................... 0.00002% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.006) -2.0| |## -1.5|######## |############## -1.0|################## |###################### -0.5|############################# |############################## 0.0|########################### |####################### +0.5|######################### |############### +1.0|############### |####### +1.5|### |### +2.0|## |# +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%