weatherless...................51.62649% offense.......................49.39211% balance.......................46.49941% trickroom.....................23.55432% sun...........................17.38574% rain..........................15.24789% sand..........................11.06141% tricksun...................... 7.58969% hail.......................... 5.05979% tailwind...................... 4.83162% semistall..................... 3.19767% monotype...................... 1.84132% monosteel..................... 1.19589% hyperoffense.................. 0.85069% trickhail..................... 0.74719% voltturn...................... 0.38992% multiweather.................. 0.37744% tricksand..................... 0.35018% monofighting.................. 0.16835% sunoffense.................... 0.13343% rainoffense................... 0.08042% choice........................ 0.07632% monofairy..................... 0.06402% monofire...................... 0.06168% stall......................... 0.06013% monoice....................... 0.05510% monorock...................... 0.05107% monoghost..................... 0.03996% monopsychic................... 0.03922% dragmag....................... 0.03579% gravity....................... 0.02506% monobug....................... 0.02488% mononormal.................... 0.02290% monoelectric.................. 0.02276% monodark...................... 0.02111% monowater..................... 0.01740% monodragon.................... 0.01589% monograss..................... 0.01583% trickrain..................... 0.01300% monopoison.................... 0.01210% monoground.................... 0.00983% sandstall..................... 0.00543% hailoffense................... 0.00405% monoflying.................... 0.00354% batonpass..................... 0.00201% sandoffense................... 0.00106% trapper....................... 0.00053% sunstall...................... 0.00008% allweather.................... 0.00001% hailstall..................... 0.00000% rainstall..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.050) | -1.5| |# -1.0|## |############ -0.5|################# |############################## 0.0|############################## |################# +0.5|############### |############## +1.0|############ |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%