weatherless...................82.83445% offense.......................43.01568% balance.......................31.76542% hyperoffense..................17.24700% sand..........................12.61454% voltturn...................... 4.93789% semistall..................... 4.90735% hail.......................... 3.29872% stall......................... 3.06455% monotype...................... 2.67766% trickroom..................... 1.20138% sandstall..................... 0.79414% rain.......................... 0.79414% monobug....................... 0.52942% monoelectric.................. 0.52942% mononormal.................... 0.51924% sun........................... 0.46834% sandoffense................... 0.43779% choice........................ 0.39707% hailoffense................... 0.39707% monodark...................... 0.24435% monofighting.................. 0.18326% rainoffense................... 0.18326% dragmag....................... 0.17308% monoghost..................... 0.12217% sunoffense.................... 0.11199% tricksand..................... 0.09163% monopoison.................... 0.08145% gravity....................... 0.08145% monorock...................... 0.08145% monodragon.................... 0.07127% monoflying.................... 0.07127% monograss..................... 0.06109% monofairy..................... 0.06109% trickhail..................... 0.06109% monofire...................... 0.05091% monosteel..................... 0.04072% monoice....................... 0.04072% tailwind...................... 0.04072% hailstall..................... 0.04072% monopsychic................... 0.03054% monowater..................... 0.02036% monoground.................... 0.01018% multiweather.................. 0.01018% Stalliness (mean: -0.163) | -2.0|# |###### -1.5|######## |################# -1.0|################### |###################### -0.5|############################# |############################## 0.0|######################### |########################### +0.5|################## |################ +1.0|######## |###### +1.5|### |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%