weatherless...................81.40533% offense.......................39.07257% balance.......................34.70342% hyperoffense..................17.34331% sand..........................15.65682% voltturn...................... 5.91807% semistall..................... 4.99827% stall......................... 3.88243% monotype...................... 2.42115% hail.......................... 1.99964% sandstall..................... 1.01225% monoelectric.................. 0.83773% trickroom..................... 0.81250% rain.......................... 0.74547% mononormal.................... 0.56148% sandoffense................... 0.50053% monobug....................... 0.40263% hailoffense................... 0.28686% choice........................ 0.24083% monodark...................... 0.21714% sun........................... 0.20339% dragmag....................... 0.13083% rainoffense................... 0.10003% monofighting.................. 0.09896% tricksand..................... 0.09645% trickhail..................... 0.08248% monopoison.................... 0.05656% monoflying.................... 0.04118% monoghost..................... 0.03716% sunoffense.................... 0.03574% hailstall..................... 0.03521% monodragon.................... 0.03355% monograss..................... 0.03346% monoice....................... 0.03320% tailwind...................... 0.03203% monofire...................... 0.03124% gravity....................... 0.02734% monofairy..................... 0.02042% monorock...................... 0.01622% monosteel..................... 0.01446% multiweather.................. 0.01065% monowater..................... 0.01027% monopsychic................... 0.00426% monoground.................... 0.00076% Stalliness (mean: -0.108) | -2.0|# |######## -1.5|######### |################### -1.0|################# |################### -0.5|########################### |############################ 0.0|######################### |############################## +0.5|##################### |################### +1.0|######### |####### +1.5|## |### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%