weatherless...................76.80108% balance.......................33.87988% offense.......................29.01104% sand..........................20.72723% hyperoffense..................17.05396% stall.........................16.57839% semistall..................... 3.47674% monotype...................... 2.59961% hail.......................... 2.44497% monoelectric.................. 2.22619% voltturn...................... 2.20749% sandstall..................... 0.93404% trickroom..................... 0.38903% mononormal.................... 0.36120% sandoffense................... 0.15915% tailwind...................... 0.04094% hailoffense................... 0.03104% rain.......................... 0.02655% choice........................ 0.01332% tricksand..................... 0.01265% monodark...................... 0.01043% dragmag....................... 0.00187% monoice....................... 0.00136% monodragon.................... 0.00023% sun........................... 0.00017% monobug....................... 0.00014% monofairy..................... 0.00002% monorock...................... 0.00001% monoghost..................... 0.00001% sunoffense.................... 0.00001% monograss..................... 0.00001% monofighting.................. 0.00001% gravity....................... 0.00001% rainoffense................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.327) | -2.0|## |########## -1.5|################# |############## -1.0|######################## |####### -0.5|######################## |############# 0.0|####################### |############################## +0.5|##################### |############################ +1.0|##### |###### +1.5| |# +2.0|## |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%