weatherless...................93.19282% offense.......................51.31895% balance.......................26.60620% hyperoffense..................17.59892% voltturn...................... 7.73821% rain.......................... 3.33986% semistall..................... 2.96671% hail.......................... 1.64592% sun........................... 1.56648% stall......................... 1.50922% trickroom..................... 1.14531% choice........................ 0.87376% rainoffense................... 0.79802% monotype...................... 0.58189% tailwind...................... 0.51908% sunoffense.................... 0.44334% sand.......................... 0.26970% hailoffense................... 0.24384% monofighting.................. 0.17364% monopoison.................... 0.06465% monoice....................... 0.05911% mononormal.................... 0.04803% monobug....................... 0.04249% monodragon.................... 0.04249% monosteel..................... 0.03325% monorock...................... 0.03140% monowater..................... 0.02032% trapper....................... 0.02032% sandoffense................... 0.02032% monograss..................... 0.01847% sandstall..................... 0.01478% monoelectric.................. 0.01478% multiweather.................. 0.01478% hailstall..................... 0.01478% tricksand..................... 0.01478% monoghost..................... 0.01293% monoflying.................... 0.01108% monodark...................... 0.01108% monoground.................... 0.00924% trickrain..................... 0.00739% monofire...................... 0.00739% monopsychic................... 0.00739% gravity....................... 0.00369% tricksun...................... 0.00369% dragmag....................... 0.00185% monofairy..................... 0.00185% Stalliness (mean: -0.333) -2.0|## |####### -1.5|####### |############ -1.0|################## |######################## -0.5|########################### |############################## 0.0|########################## |#################### +0.5|########### |####### +1.0|##### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%