weatherless...................93.41910% offense.......................48.86344% balance.......................26.69009% hyperoffense..................18.79198% voltturn...................... 8.64690% semistall..................... 3.36083% rain.......................... 3.22915% stall......................... 2.29366% hail.......................... 1.59573% sun........................... 1.47170% trickroom..................... 1.40196% choice........................ 1.02144% rainoffense................... 0.88078% tailwind...................... 0.77272% monotype...................... 0.48413% sunoffense.................... 0.34714% sand.......................... 0.29690% hailoffense................... 0.25301% monofighting.................. 0.20728% monopoison.................... 0.04476% monorock...................... 0.03768% sandoffense................... 0.03372% monoice....................... 0.03277% monodragon.................... 0.03114% mononormal.................... 0.02422% monobug....................... 0.02121% monoghost..................... 0.01699% monowater..................... 0.01665% hailstall..................... 0.01285% multiweather.................. 0.01259% tricksand..................... 0.01129% monosteel..................... 0.01100% monograss..................... 0.01071% monoflying.................... 0.00998% monoelectric.................. 0.00989% sandstall..................... 0.00941% monopsychic................... 0.00753% monofire...................... 0.00578% monodark...................... 0.00446% gravity....................... 0.00343% monofairy..................... 0.00257% trickrain..................... 0.00188% tricksun...................... 0.00139% monoground.................... 0.00124% dragmag....................... 0.00071% trapper....................... 0.00003% Stalliness (mean: -0.317) -2.0|### |######## -1.5|######## |############ -1.0|################# |####################### -0.5|######################## |############################## 0.0|########################### |################### +0.5|########### |####### +1.0|##### |## +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%