weatherless...................83.09572% offense.......................50.36072% balance.......................28.43972% hyperoffense..................14.10825% voltturn......................10.10580% sun........................... 5.92483% rain.......................... 4.91071% semistall..................... 3.94631% hail.......................... 3.55809% stall......................... 3.14501% sand.......................... 2.85888% monotype...................... 1.55729% trickroom..................... 0.97708% choice........................ 0.66465% hailoffense................... 0.64655% sunoffense.................... 0.51064% rainoffense................... 0.42820% multiweather.................. 0.31661% tricksun...................... 0.20726% monowater..................... 0.20413% monoice....................... 0.15167% sandoffense................... 0.14192% mononormal.................... 0.13710% monopoison.................... 0.10617% monodark...................... 0.10303% tailwind...................... 0.09920% monobug....................... 0.09826% monofire...................... 0.09388% monodragon.................... 0.09150% monoflying.................... 0.08911% monoghost..................... 0.08861% monofighting.................. 0.08130% monopsychic................... 0.07827% monofairy..................... 0.07310% monograss..................... 0.07016% sandstall..................... 0.06345% monosteel..................... 0.06101% gravity....................... 0.05639% monoelectric.................. 0.05251% monoground.................... 0.05042% dragmag....................... 0.04883% monorock...................... 0.03819% hailstall..................... 0.01790% trickrain..................... 0.01581% rainstall..................... 0.01537% tricksand..................... 0.01412% trickhail..................... 0.00830% allweather.................... 0.00656% sunstall...................... 0.00492% fear.......................... 0.00234% trapper....................... 0.00209% swagplay...................... 0.00010% Stalliness (mean: -0.194) |## -1.5|###### |############# -1.0|####################### |############################## -0.5|########################### |############################# 0.0|########################### |###################### +0.5|############### |########## +1.0|###### |### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.45%