weatherless...................84.05831% offense.......................49.26921% balance.......................29.46022% hyperoffense..................13.68488% voltturn......................11.77282% sun........................... 5.78095% rain.......................... 4.41015% semistall..................... 4.15256% stall......................... 3.43313% hail.......................... 3.38913% sand.......................... 2.64692% trickroom..................... 1.06415% hailoffense................... 0.74591% choice........................ 0.69258% monotype...................... 0.59484% sunoffense.................... 0.36767% multiweather.................. 0.27578% rainoffense................... 0.26137% tricksun...................... 0.25810% sandoffense................... 0.09342% monowater..................... 0.08930% monopsychic................... 0.06063% tailwind...................... 0.06008% monoice....................... 0.05807% gravity....................... 0.05468% sandstall..................... 0.05340% monodark...................... 0.05154% monodragon.................... 0.04130% dragmag....................... 0.04050% monoghost..................... 0.03372% monobug....................... 0.03265% monofighting.................. 0.03240% monopoison.................... 0.02823% monoflying.................... 0.02744% monosteel..................... 0.02504% mononormal.................... 0.02416% monoelectric.................. 0.02296% monofairy..................... 0.02258% monofire...................... 0.02217% hailstall..................... 0.01464% monograss..................... 0.01421% monorock...................... 0.01402% monoground.................... 0.01327% trickrain..................... 0.01290% rainstall..................... 0.00785% trickhail..................... 0.00697% tricksand..................... 0.00448% sunstall...................... 0.00251% allweather.................... 0.00120% trapper....................... 0.00066% fear.......................... 0.00004% swagplay...................... 0.00000% Stalliness (mean: -0.166) |## -1.5|###### |############# -1.0|####################### |############################## -0.5|########################## |############################ 0.0|############################ |####################### +0.5|############### |########## +1.0|####### |#### +1.5|### |# +2.0|# | +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%