weatherless...................86.88394% offense.......................45.11819% balance.......................29.62342% hyperoffense..................14.59766% voltturn......................10.16428% stall......................... 5.79296% sun........................... 5.60930% semistall..................... 4.86777% hail.......................... 3.02778% rain.......................... 2.81466% sand.......................... 1.97004% hailoffense................... 0.96085% trickroom..................... 0.92476% choice........................ 0.56032% tricksun...................... 0.36244% multiweather.................. 0.30569% sunoffense.................... 0.23419% monotype...................... 0.11104% sandstall..................... 0.06320% rainoffense................... 0.05924% gravity....................... 0.05562% hailstall..................... 0.03691% monodark...................... 0.02468% monopoison.................... 0.02032% trickrain..................... 0.01949% tailwind...................... 0.01613% monowater..................... 0.01402% monopsychic................... 0.00880% dragmag....................... 0.00845% sandoffense................... 0.00808% monoice....................... 0.00687% monoflying.................... 0.00567% mononormal.................... 0.00423% monobug....................... 0.00385% monofighting.................. 0.00363% monorock...................... 0.00327% monoground.................... 0.00326% monoelectric.................. 0.00305% monosteel..................... 0.00239% monodragon.................... 0.00217% monoghost..................... 0.00198% rainstall..................... 0.00178% monograss..................... 0.00163% monofairy..................... 0.00123% monofire...................... 0.00096% tricksand..................... 0.00047% trapper....................... 0.00018% trickhail..................... 0.00004% sunstall...................... 0.00004% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.066) |# -1.5|####### |################ -1.0|######################### |######################### -0.5|############################# |############################ 0.0|############################## |######################## +0.5|################ |############# +1.0|######## |##### +1.5|#### |## +2.0| | +2.5|## |## +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.41%