weatherless...................90.62375% offense.......................37.58552% balance.......................34.47074% hyperoffense..................11.28715% voltturn...................... 9.35130% stall......................... 8.55735% semistall..................... 8.09924% sun........................... 3.05889% hail.......................... 2.39529% rain.......................... 2.19822% sand.......................... 2.01102% hailoffense................... 0.72832% trickroom..................... 0.29433% multiweather.................. 0.28718% choice........................ 0.24022% sandstall..................... 0.10715% hailstall..................... 0.06245% tricksun...................... 0.04363% monotype...................... 0.04062% rainoffense................... 0.03272% sunoffense.................... 0.02297% gravity....................... 0.00817% monopoison.................... 0.00731% monodark...................... 0.00633% monopsychic................... 0.00567% sandoffense................... 0.00547% monowater..................... 0.00494% trickrain..................... 0.00402% monoice....................... 0.00341% dragmag....................... 0.00275% tailwind...................... 0.00236% monobug....................... 0.00212% monorock...................... 0.00198% monofighting.................. 0.00172% mononormal.................... 0.00143% monosteel..................... 0.00139% monoground.................... 0.00098% monoelectric.................. 0.00087% monoflying.................... 0.00086% monoghost..................... 0.00062% monodragon.................... 0.00045% monograss..................... 0.00041% monofairy..................... 0.00029% monofire...................... 0.00017% rainstall..................... 0.00012% trapper....................... 0.00009% tricksand..................... 0.00006% sunstall...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.184) | -1.5|##### |############## -1.0|################### |#################### -0.5|###################### |############################ 0.0|############################## |######################## +0.5|###################### |##################### +1.0|######### |########## +1.5|####### |# +2.0| | +2.5|##### |### +3.0|######### |## more negative = more offensive, more positive = more stall one # = 0.40%