offense.......................59.27260% weatherless...................51.90786% sun...........................27.94434% balance.......................19.11619% hyperoffense..................15.74966% rain..........................13.26789% trickroom..................... 8.48187% hail.......................... 6.72539% semistall..................... 5.25994% tailwind...................... 1.28147% rainoffense................... 1.24164% stall......................... 0.60160% sand.......................... 0.19393% monotype...................... 0.07978% sunoffense.................... 0.07364% monofire...................... 0.04104% multiweather.................. 0.03941% monoelectric.................. 0.03710% monopoison.................... 0.00164% monofairy..................... 0.00000% tricksand..................... 0.00000% voltturn...................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% tricksun...................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.292) | -1.5|## |############## -1.0|# |######### -0.5|#################### |############################## 0.0|###### |############## +0.5|## |## +1.0|# |#### +1.5| more negative = more offensive, more positive = more stall one # = 0.95%