weatherless...................94.88649% offense.......................43.38037% balance.......................34.06879% hyperoffense..................16.80605% voltturn...................... 5.32892% semistall..................... 4.76263% hail.......................... 2.50933% sun........................... 1.68979% stall......................... 0.98216% trickroom..................... 0.93983% sand.......................... 0.71718% sunoffense.................... 0.68716% choice........................ 0.67855% monotype...................... 0.56475% tailwind...................... 0.42926% rain.......................... 0.36084% hailoffense................... 0.19607% sandoffense................... 0.17076% monoice....................... 0.16533% multiweather.................. 0.16363% mononormal.................... 0.08341% monoflying.................... 0.07031% monopoison.................... 0.06065% monofairy..................... 0.04800% monorock...................... 0.04327% rainoffense................... 0.04138% monopsychic................... 0.01761% monobug....................... 0.01756% monograss..................... 0.01745% monoground.................... 0.01334% monoelectric.................. 0.01238% gravity....................... 0.01000% monofighting.................. 0.00892% monofire...................... 0.00863% monodark...................... 0.00509% dragmag....................... 0.00447% trickhail..................... 0.00403% monoghost..................... 0.00323% monowater..................... 0.00300% monosteel..................... 0.00287% monodragon.................... 0.00198% sunstall...................... 0.00109% tricksun...................... 0.00049% Stalliness (mean: -0.212) -2.0|# |######## -1.5|####### |########### -1.0|############# |############### -0.5|###################### |######################### 0.0|############################## |######################## +0.5|#################### |######### +1.0|###### |#### +1.5|### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.50%