weatherless...................98.01837% balance.......................50.44875% offense.......................28.47662% hyperoffense..................15.45876% voltturn...................... 8.42390% semistall..................... 4.59064% stall......................... 1.02522% hail.......................... 0.90287% sun........................... 0.53220% rain.......................... 0.32530% trickroom..................... 0.23932% sand.......................... 0.22127% choice........................ 0.18247% sunoffense.................... 0.12483% monotype...................... 0.07469% sandoffense................... 0.07439% monoflying.................... 0.06479% tailwind...................... 0.03653% hailoffense................... 0.02178% rainoffense................... 0.00674% monoice....................... 0.00341% mononormal.................... 0.00249% monograss..................... 0.00235% monopoison.................... 0.00130% monoground.................... 0.00017% gravity....................... 0.00016% monofire...................... 0.00008% monobug....................... 0.00006% monofighting.................. 0.00003% monoelectric.................. 0.00001% monorock...................... 0.00001% multiweather.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.057) -2.0|## |#### -1.5|##### |#### -1.0|######### |##### -0.5|########## |############# 0.0|#################### |####################### +0.5|############################## |####### +1.0|### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%