weatherless...................73.73273% offense.......................42.08599% balance.......................31.94205% hyperoffense..................18.84388% sun........................... 8.29187% voltturn...................... 8.08841% sand.......................... 7.17923% rain.......................... 6.65489% hail.......................... 5.07604% semistall..................... 3.81458% stall......................... 3.31349% sunoffense.................... 1.57536% choice........................ 1.06497% multiweather.................. 0.91034% rainoffense................... 0.82430% monotype...................... 0.79640% trickroom..................... 0.79408% hailoffense................... 0.73362% sandstall..................... 0.45343% tricksun...................... 0.23834% mononormal.................... 0.21392% monowater..................... 0.18951% dragmag....................... 0.14998% tailwind...................... 0.08022% sandoffense................... 0.07557% sunstall...................... 0.06860% monoice....................... 0.05813% monobug....................... 0.04883% monoghost..................... 0.03604% monograss..................... 0.03255% monodark...................... 0.03023% monorock...................... 0.02907% monoground.................... 0.02790% monofairy..................... 0.02674% monofighting.................. 0.02325% monoflying.................... 0.01976% monopsychic................... 0.01744% monoelectric.................. 0.01744% monosteel..................... 0.01744% monopoison.................... 0.01628% hailstall..................... 0.01511% trapper....................... 0.01511% rainstall..................... 0.01395% tricksand..................... 0.01279% monofire...................... 0.01163% monodragon.................... 0.00698% gravity....................... 0.00698% trickrain..................... 0.00581% allweather.................... 0.00349% trickhail..................... 0.00116% Stalliness (mean: -0.214) -2.0|#### |######## -1.5|########## |############## -1.0|###################### |######################## -0.5|######################### |########################### 0.0|############################## |########################## +0.5|####################### |########### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%