weatherless...................74.59222% offense.......................39.16037% balance.......................33.50280% hyperoffense..................19.14936% voltturn...................... 9.57974% sand.......................... 8.48412% sun........................... 7.24106% rain.......................... 5.93220% hail.......................... 4.67568% stall......................... 4.34448% semistall..................... 3.84300% sunoffense.................... 1.63994% choice........................ 1.14317% multiweather.................. 0.89756% trickroom..................... 0.79810% rainoffense................... 0.76628% hailoffense................... 0.68436% sandstall..................... 0.68058% monotype...................... 0.47011% tricksun...................... 0.21812% dragmag....................... 0.17439% monowater..................... 0.16668% sandoffense................... 0.08648% monoice....................... 0.04849% monorock...................... 0.04716% mononormal.................... 0.04624% tailwind...................... 0.04229% sunstall...................... 0.02424% monoghost..................... 0.01981% monobug....................... 0.01959% monofairy..................... 0.01834% monosteel..................... 0.01274% monopoison.................... 0.01232% monofighting.................. 0.01204% monoelectric.................. 0.01172% monoflying.................... 0.01160% monopsychic................... 0.01128% monograss..................... 0.01080% monofire...................... 0.01053% hailstall..................... 0.00940% trapper....................... 0.00929% monoground.................... 0.00901% tricksand..................... 0.00887% monodragon.................... 0.00646% monodark...................... 0.00599% trickrain..................... 0.00340% rainstall..................... 0.00271% allweather.................... 0.00202% trickhail..................... 0.00086% gravity....................... 0.00018% Stalliness (mean: -0.175) -2.0|##### |######### -1.5|########## |############# -1.0|###################### |###################### -0.5|###################### |######################### 0.0|############################## |########################### +0.5|######################### |########### +1.0|####### |#### +1.5|## |## +2.0|## |# +2.5|# |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.41%