weatherless...................75.38352% balance.......................37.11149% offense.......................34.32047% hyperoffense..................17.76135% voltturn......................12.49969% sand..........................11.81951% stall......................... 5.82647% rain.......................... 5.28657% sun........................... 5.05253% semistall..................... 4.98021% hail.......................... 3.40743% sandstall..................... 1.68833% multiweather.................. 0.93869% trickroom..................... 0.88564% sunoffense.................... 0.69548% choice........................ 0.67374% hailoffense................... 0.53952% rainoffense................... 0.51201% monotype...................... 0.25103% dragmag....................... 0.22382% monowater..................... 0.16033% tricksun...................... 0.15616% sandoffense................... 0.03450% monorock...................... 0.02751% sunstall...................... 0.01559% monofairy..................... 0.01073% monoice....................... 0.00950% monoghost..................... 0.00921% tailwind...................... 0.00585% monofighting.................. 0.00540% monoflying.................... 0.00482% monofire...................... 0.00463% mononormal.................... 0.00458% monograss..................... 0.00403% monobug....................... 0.00357% monoground.................... 0.00291% hailstall..................... 0.00276% monoelectric.................. 0.00173% monopoison.................... 0.00064% monosteel..................... 0.00064% monopsychic................... 0.00063% tricksand..................... 0.00058% monodark...................... 0.00035% rainstall..................... 0.00025% trickrain..................... 0.00017% trapper....................... 0.00013% monodragon.................... 0.00007% gravity....................... 0.00001% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.075) -2.0|##### |############ -1.5|######### |######### -1.0|###################### |################# -0.5|############### |################### 0.0|############################ |########################### +0.5|############################## |############ +1.0|########## |#### +1.5|### |#### +2.0|## | +2.5|# |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.43%