weatherless...................67.96048% balance.......................45.44243% offense.......................26.97343% sand..........................15.37909% voltturn......................14.07652% rain..........................13.17772% hyperoffense..................12.53613% stall......................... 8.25770% semistall..................... 6.79030% sandstall..................... 4.11895% hail.......................... 2.87571% sun........................... 1.93055% multiweather.................. 1.32034% trickroom..................... 1.12330% hailoffense................... 0.33470% choice........................ 0.28098% sunoffense.................... 0.21297% rainoffense................... 0.18148% tricksun...................... 0.06116% monotype...................... 0.04267% monowater..................... 0.03684% dragmag....................... 0.00857% tailwind...................... 0.00202% monofairy..................... 0.00100% monorock...................... 0.00093% sunstall...................... 0.00082% monobug....................... 0.00073% monoghost..................... 0.00064% sandoffense................... 0.00060% monofire...................... 0.00050% monoflying.................... 0.00045% monoice....................... 0.00044% mononormal.................... 0.00035% monofighting.................. 0.00033% monoelectric.................. 0.00025% hailstall..................... 0.00018% monograss..................... 0.00013% tricksand..................... 0.00011% monodark...................... 0.00003% monosteel..................... 0.00003% monoground.................... 0.00003% monopsychic................... 0.00002% rainstall..................... 0.00001% trickrain..................... 0.00001% monopoison.................... 0.00001% gravity....................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.196) -2.0|## |####### -1.5|#### |## -1.0|###### |####### -0.5|####### |######### 0.0|###################### |############ +0.5|############################## |######## +1.0|######### |### +1.5|## |#### +2.0|# | +2.5| |# +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.71%