weatherless...................88.45536% hyperoffense..................43.52814% offense.......................30.83516% balance.......................17.46010% voltturn...................... 6.31566% sun........................... 5.68372% semistall..................... 4.33934% stall......................... 3.83727% rain.......................... 3.79354% choice........................ 3.57762% sunoffense.................... 2.19003% sand.......................... 1.75580% monotype...................... 0.71991% tailwind...................... 0.62349% monodragon.................... 0.60681% hail.......................... 0.40160% sandoffense................... 0.37469% hailoffense................... 0.18726% rainstall..................... 0.14405% rainoffense................... 0.13833% trickroom..................... 0.10901% multiweather.................. 0.09001% monoice....................... 0.03527% monoground.................... 0.02941% monoelectric.................. 0.02051% monopoison.................... 0.00798% monowater..................... 0.00672% monodark...................... 0.00545% sunstall...................... 0.00394% monofairy..................... 0.00373% monofire...................... 0.00193% monofighting.................. 0.00135% mononormal.................... 0.00074% monobug....................... 0.00002% dragmag....................... 0.00001% sandstall..................... 0.00000% Stalliness (mean: -0.571) -2.0|###### |############## -1.5|########################## |############################# -1.0|############################## |############### -0.5|############### |############# 0.0|############# |############ +0.5|######## |######## +1.0|#### |#### +1.5|### |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%