weatherless...................89.15311% hyperoffense..................47.72287% offense.......................23.41454% balance.......................19.97429% choice........................ 6.21213% stall......................... 4.82856% sun........................... 4.51508% semistall..................... 4.05973% rain.......................... 3.99184% voltturn...................... 3.72509% sunoffense.................... 2.67801% sand.......................... 2.20051% tailwind...................... 1.04143% sandoffense................... 0.79296% hail.......................... 0.42890% hailoffense................... 0.29280% multiweather.................. 0.28943% monotype...................... 0.05084% monodragon.................... 0.04448% rainoffense................... 0.03678% trickroom..................... 0.02281% monoice....................... 0.00527% monoelectric.................. 0.00106% rainstall..................... 0.00059% monopoison.................... 0.00002% mononormal.................... 0.00002% monofire...................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.567) -2.0|####### |##################### -1.5|####################### |############################## -1.0|############################ |############ -0.5|######### |########### 0.0|######### |############## +0.5|######## |############# +1.0|### |## +1.5|#### |# +2.0|# |### +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.49%