weatherless...................95.10281% hyperoffense..................39.15325% balance.......................33.66840% offense.......................16.13523% stall......................... 8.38423% rain.......................... 3.36056% semistall..................... 2.65890% tailwind...................... 1.43975% sun........................... 0.79765% sand.......................... 0.72688% voltturn...................... 0.43524% sandoffense................... 0.39576% sunoffense.................... 0.34425% choice........................ 0.22071% hail.......................... 0.05701% hailoffense................... 0.05600% multiweather.................. 0.04491% rainoffense................... 0.00319% trickroom..................... 0.00028% monotype...................... 0.00023% monoice....................... 0.00013% monoelectric.................. 0.00010% rainstall..................... 0.00000% monodragon.................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.273) -2.0|####### |#################### -1.5|############# |############## -1.0|####################### |########## -0.5|# |##### 0.0|#### |################### +0.5|##### |############################## +1.0|### |## +1.5|## |## +2.0| |####### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.58%