weatherless...................77.77593% offense.......................37.68562% balance.......................32.72223% hyperoffense..................20.17931% sand..........................11.46688% rain.......................... 5.87984% semistall..................... 5.25788% voltturn...................... 4.25421% stall......................... 4.15495% sun........................... 3.66132% hail.......................... 1.49912% rainoffense................... 1.12565% sandoffense................... 0.98644% monotype...................... 0.90507% hailoffense................... 0.58604% trickroom..................... 0.54911% sandstall..................... 0.50350% multiweather.................. 0.28310% monodragon.................... 0.23557% monobug....................... 0.20337% sunoffense.................... 0.16592% monodark...................... 0.14600% monowater..................... 0.13480% choice........................ 0.12583% mononormal.................... 0.04190% tailwind...................... 0.04190% monofighting.................. 0.03075% monoflying.................... 0.02397% monopsychic................... 0.02356% monofire...................... 0.02324% monoelectric.................. 0.02277% monosteel..................... 0.02127% monopoison.................... 0.01646% monoice....................... 0.01085% monorock...................... 0.00002% Stalliness (mean: -0.172) |# -2.0|## |########## -1.5|########### |#################### -1.0|########################## |########################### -0.5|########################## |############################## 0.0|############################# |############################# +0.5|##################### |################### +1.0|############# |##### +1.5|## |### +2.0|# |## +2.5| |##### more negative = more offensive, more positive = more stall one # = 0.35%