weatherless...................80.09659% offense.......................47.64272% balance.......................29.31055% hyperoffense..................16.66167% voltturn......................15.43086% sand..........................11.86875% semistall..................... 3.79242% rain.......................... 3.06161% hail.......................... 2.89629% stall......................... 2.59264% sun........................... 2.49792% monotype...................... 1.25479% trickroom..................... 0.88907% hailoffense................... 0.85570% sandoffense................... 0.66123% choice........................ 0.52339% sunoffense.................... 0.43873% multiweather.................. 0.41830% monobug....................... 0.33780% tricksand..................... 0.32287% rainoffense................... 0.26315% tricksun...................... 0.20303% monoice....................... 0.19596% monofairy..................... 0.12860% sandstall..................... 0.11161% monorock...................... 0.09871% monoflying.................... 0.08492% monowater..................... 0.06843% monoghost..................... 0.06613% dragmag....................... 0.05434% monosteel..................... 0.05075% monograss..................... 0.04218% monodark...................... 0.04026% monofire...................... 0.03370% monoelectric.................. 0.03170% tailwind...................... 0.02995% monopoison.................... 0.02045% monodragon.................... 0.01985% monofighting.................. 0.01636% mononormal.................... 0.01490% monopsychic................... 0.01057% monoground.................... 0.01013% hailstall..................... 0.00583% trickhail..................... 0.00384% trickrain..................... 0.00267% sunstall...................... 0.00177% allweather.................... 0.00081% trapper....................... 0.00064% rainstall..................... 0.00041% gravity....................... 0.00016% Stalliness (mean: -0.241) -2.0|### |### -1.5|########## |############ -1.0|######################## |###################### -0.5|######################### |############################## 0.0|########################## |###################### +0.5|############### |########### +1.0|###### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%