weatherless...................89.18967% offense.......................46.30966% balance.......................35.16597% voltturn......................13.79258% hyperoffense..................11.73468% hail.......................... 7.53501% semistall..................... 5.15298% trickroom..................... 4.37154% sun........................... 2.30603% stall......................... 1.63671% sand.......................... 0.79276% sunoffense.................... 0.72336% tailwind...................... 0.46523% choice........................ 0.24906% gravity....................... 0.20254% rain.......................... 0.18396% rainoffense................... 0.10050% sandoffense................... 0.06627% hailoffense................... 0.05560% monotype...................... 0.04411% monofighting.................. 0.01515% monopoison.................... 0.00842% monoice....................... 0.00769% multiweather.................. 0.00743% monopsychic................... 0.00447% mononormal.................... 0.00444% monograss..................... 0.00370% monoflying.................... 0.00092% trickhail..................... 0.00090% hailstall..................... 0.00045% monofairy..................... 0.00011% tricksun...................... 0.00008% monowater..................... 0.00008% monoground.................... 0.00003% monoelectric.................. 0.00001% monobug....................... 0.00000% sandstall..................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.123) -2.0|#### |# -1.5|### |########## -1.0|######## |########################## -0.5|#################### |############################## 0.0|####################### |####################### +0.5|############ |################# +1.0|######## |### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%