sand..........................64.92644% weatherless...................34.22581% offense.......................28.02151% semistall.....................27.01458% balance.......................25.14582% hyperoffense.................. 9.95322% stall......................... 9.86486% sandoffense................... 5.53107% sandstall..................... 4.25440% batonpass..................... 3.60172% dragmag....................... 0.90767% monotype...................... 0.58729% rain.......................... 0.48764% sun........................... 0.36433% rainoffense................... 0.29206% monopsychic................... 0.26013% monosteel..................... 0.17479% monoflying.................... 0.14419% choice........................ 0.10913% sunoffense.................... 0.09813% trapper....................... 0.09680% voltturn...................... 0.01064% multiweather.................. 0.00421% monobug....................... 0.00228% monofire...................... 0.00223% monowater..................... 0.00201% mononormal.................... 0.00098% monorock...................... 0.00049% monodark...................... 0.00012% monofighting.................. 0.00003% monoground.................... 0.00003% monoelectric.................. 0.00001% rainstall..................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.422) |# -1.5|# |###### -1.0|############## |############## -0.5|################# |######### 0.0|####### |####### +0.5|########### |############### +1.0|######### |############## +1.5|############################## |####### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%