sand..........................55.25049% weatherless...................42.63288% hyperoffense..................36.30242% offense.......................36.08035% sandoffense...................19.02100% balance.......................16.12429% stall......................... 6.83990% semistall..................... 4.65304% sandstall..................... 4.47841% voltturn...................... 2.66788% dragmag....................... 2.12781% hail.......................... 1.40148% choice........................ 1.15102% rain.......................... 0.98466% rainoffense................... 0.64290% monotype...................... 0.40912% trickroom..................... 0.33021% multiweather.................. 0.30884% hailstall..................... 0.29593% monoice....................... 0.11330% monosteel..................... 0.07170% sun........................... 0.03933% monograss..................... 0.03422% monowater..................... 0.03312% monobug....................... 0.03215% monopoison.................... 0.03200% tricksand..................... 0.03060% monorock...................... 0.02951% sunoffense.................... 0.02903% hailoffense................... 0.02795% monoflying.................... 0.02427% gravity....................... 0.01803% monodark...................... 0.01205% monoelectric.................. 0.00962% monopsychic................... 0.00802% batonpass..................... 0.00787% tricksun...................... 0.00763% monoground.................... 0.00522% monofighting.................. 0.00391% monofire...................... 0.00022% trickrain..................... 0.00018% monodragon.................... 0.00005% tailwind...................... 0.00004% mononormal.................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.451) -2.0|### |######### -1.5|#################### |############################## -1.0|########################### |######################### -0.5|############## |############### 0.0|################ |####### +0.5|###### |######## +1.0|###### |### +1.5|#### |###### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%