sun...........................91.32829% offense.......................38.51591% hyperoffense..................30.12864% sunoffense....................27.34096% balance.......................21.28207% multiweather..................13.21799% rain..........................12.80698% weatherless................... 6.70862% stall......................... 5.95988% semistall..................... 4.11349% sand.......................... 2.46873% dragmag....................... 2.17537% sunstall...................... 1.95526% sandstall..................... 0.57368% trickroom..................... 0.45310% tricksun...................... 0.42942% rainoffense................... 0.34978% voltturn...................... 0.28613% batonpass..................... 0.10982% monotype...................... 0.08886% sandoffense................... 0.07548% monoghost..................... 0.06910% rainstall..................... 0.01198% monowater..................... 0.00637% monosteel..................... 0.00608% trapper....................... 0.00377% trickrain..................... 0.00372% monodark...................... 0.00360% monodragon.................... 0.00231% monoflying.................... 0.00230% hail.......................... 0.00079% monorock...................... 0.00068% monopsychic................... 0.00046% choice........................ 0.00037% monofire...................... 0.00015% monoground.................... 0.00008% monofighting.................. 0.00006% monobug....................... 0.00000% tailwind...................... 0.00000% monograss..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.285) -2.0| |########## -1.0|############################## |#################### 0.0|############## |############## +1.0|#### |### +2.0|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.99%