weatherless...................59.73765% balance.......................49.19571% offense.......................39.00804% sun...........................15.06128% rain..........................12.95481% sand..........................10.18767% hail.......................... 5.27576% tailwind...................... 5.21831% stall......................... 4.95021% trickroom..................... 4.94064% semistall..................... 3.91612% voltturn...................... 3.30333% multiweather.................. 3.16928% hyperoffense.................. 2.92991% monotype...................... 2.86289% tricksand..................... 1.13941% monowater..................... 0.82344% sunoffense.................... 0.60322% monofire...................... 0.59364% tricksun...................... 0.48832% batonpass..................... 0.46917% monograss..................... 0.35427% monobug....................... 0.35427% dragmag....................... 0.30640% hailoffense................... 0.23937% trickhail..................... 0.23937% sunstall...................... 0.19150% monoice....................... 0.16277% monofighting.................. 0.15320% trickrain..................... 0.12447% sandoffense................... 0.10532% sandstall..................... 0.10532% monopoison.................... 0.08617% monosteel..................... 0.08617% choice........................ 0.07660% rainoffense................... 0.06702% monoghost..................... 0.05745% monofairy..................... 0.05745% monopsychic................... 0.05745% monodark...................... 0.05745% monodragon.................... 0.04787% monorock...................... 0.02872% monoelectric.................. 0.01915% hailstall..................... 0.01915% monoflying.................... 0.00957% mononormal.................... 0.00957% Stalliness (mean: 0.182) -1.5|## |## -1.0|##### |########### -0.5|################ |########################## 0.0|############################## |############################## +0.5|####################### |################ +1.0|##### |#### +1.5|# | +2.0| |## more negative = more offensive, more positive = more stall one # = 0.56%