weatherless...................58.98545% balance.......................52.20021% offense.......................36.30734% sun...........................14.41332% rain..........................13.66178% sand..........................11.00850% stall......................... 6.21104% tailwind...................... 6.12870% trickroom..................... 5.69846% hail.......................... 4.72593% voltturn...................... 3.73768% semistall..................... 3.50900% multiweather.................. 2.76535% hyperoffense.................. 1.77241% monotype...................... 1.47627% tricksand..................... 1.44020% sunoffense.................... 0.60167% batonpass..................... 0.59464% monowater..................... 0.50844% monofire...................... 0.46385% tricksun...................... 0.46370% trickhail..................... 0.29079% dragmag....................... 0.22655% sunstall...................... 0.22117% monobug....................... 0.14789% choice........................ 0.10705% sandstall..................... 0.09096% hailoffense................... 0.08207% monoice....................... 0.08194% monosteel..................... 0.06906% monograss..................... 0.06601% trickrain..................... 0.04843% rainoffense................... 0.04300% sandoffense................... 0.04045% monofighting.................. 0.03866% monofairy..................... 0.03813% monopoison.................... 0.02958% monodark...................... 0.02316% monoelectric.................. 0.02260% hailstall..................... 0.02221% monoghost..................... 0.01903% monorock...................... 0.01477% monopsychic................... 0.01088% monoflying.................... 0.00673% monodragon.................... 0.00592% mononormal.................... 0.00377% Stalliness (mean: 0.245) -1.5|# |# -1.0|#### |######## -0.5|############# |######################## 0.0|########################### |############################## +0.5|####################### |############## +1.0|#### |#### +1.5|# | +2.0| |## more negative = more offensive, more positive = more stall one # = 0.62%