weatherless...................56.62034% balance.......................55.59108% offense.......................38.44075% rain..........................25.54051% tailwind......................10.83380% sun........................... 8.56160% sand.......................... 7.87397% voltturn...................... 7.80755% trickroom..................... 7.02986% semistall..................... 5.25286% tricksand..................... 2.58980% hail.......................... 1.75145% hyperoffense.................. 0.61040% choice........................ 0.58210% dragmag....................... 0.41474% multiweather.................. 0.34787% trickhail..................... 0.31821% tricksun...................... 0.29311% monotype...................... 0.17541% trickrain..................... 0.14372% stall......................... 0.10491% batonpass..................... 0.09829% monowater..................... 0.07567% sandstall..................... 0.07543% monofairy..................... 0.07252% sunoffense.................... 0.02275% monograss..................... 0.01199% monobug....................... 0.00813% monofire...................... 0.00484% sunstall...................... 0.00378% monoelectric.................. 0.00201% monosteel..................... 0.00136% rainoffense................... 0.00038% monodark...................... 0.00011% monoice....................... 0.00011% sandoffense................... 0.00008% monopoison.................... 0.00003% monofighting.................. 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% hailoffense................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.145) -1.5| | -1.0|## |# -0.5|##### |############################## 0.0|################### |########################### +0.5|################# |###### +1.0|# |###### +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.88%