weatherless...................76.25898% offense.......................44.95236% balance.......................30.10843% hyperoffense..................11.86983% voltturn......................10.20200% sand.......................... 9.15509% sun........................... 7.28913% stall......................... 6.99465% rain.......................... 6.47413% semistall..................... 6.07473% trickroom..................... 2.09650% monotype...................... 2.02041% hail.......................... 1.92855% multiweather.................. 1.06446% sandstall..................... 0.99242% sunoffense.................... 0.74566% sandoffense................... 0.57681% choice........................ 0.47775% monobug....................... 0.38139% monowater..................... 0.36968% dragmag....................... 0.34401% hailoffense................... 0.23775% rainoffense................... 0.18011% sunstall...................... 0.15625% monopoison.................... 0.14769% monorock...................... 0.11797% monofire...................... 0.10852% mononormal.................... 0.10627% monoelectric.................. 0.09591% tailwind...................... 0.09501% monosteel..................... 0.09321% monopsychic................... 0.08916% monodragon.................... 0.08871% monograss..................... 0.07835% monodark...................... 0.07610% monoflying.................... 0.07340% monoice....................... 0.07114% monoground.................... 0.06394% monofairy..................... 0.05493% tricksun...................... 0.05178% monofighting.................. 0.05178% trickhail..................... 0.03647% tricksand..................... 0.03422% monoghost..................... 0.03422% rainstall..................... 0.03152% gravity....................... 0.02747% trickrain..................... 0.01216% hailstall..................... 0.00585% allweather.................... 0.00405% trapper....................... 0.00045% Stalliness (mean: 0.012) |### -1.5|###### |########### -1.0|############## |####################### -0.5|########################## |############################## 0.0|######################## |##################### +0.5|################ |############ +1.0|########## |###### +1.5|#### |### +2.0|## |### +2.5|# |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%