weatherless...................76.78668% offense.......................43.77274% balance.......................29.32408% voltturn......................12.42683% hyperoffense..................11.56518% sand.......................... 9.56322% stall......................... 8.67970% sun........................... 6.71910% semistall..................... 6.65831% rain.......................... 6.31014% trickroom..................... 2.34304% hail.......................... 1.59430% sandstall..................... 1.33138% multiweather.................. 0.95481% monotype...................... 0.82388% sandoffense................... 0.61998% sunoffense.................... 0.42395% choice........................ 0.41039% dragmag....................... 0.37351% hailoffense................... 0.23468% monobug....................... 0.20345% sunstall...................... 0.20237% rainoffense................... 0.09748% monowater..................... 0.08369% monoelectric.................. 0.07527% tailwind...................... 0.07083% monopoison.................... 0.06420% monofire...................... 0.06338% tricksun...................... 0.05642% monoground.................... 0.05369% monosteel..................... 0.04922% monoice....................... 0.04432% monopsychic................... 0.04233% rainstall..................... 0.04014% trickhail..................... 0.03413% monodark...................... 0.03358% mononormal.................... 0.03222% tricksand..................... 0.03065% gravity....................... 0.02689% monoflying.................... 0.02356% monofairy..................... 0.02002% trickrain..................... 0.01767% monograss..................... 0.01323% monorock...................... 0.01288% monofighting.................. 0.01216% monoghost..................... 0.01091% hailstall..................... 0.00564% monodragon.................... 0.00510% allweather.................... 0.00120% trapper....................... 0.00010% Stalliness (mean: 0.073) |### -1.5|##### |########### -1.0|############# |###################### -0.5|######################### |############################## 0.0|###################### |#################### +0.5|############### |########### +1.0|########## |##### +1.5|##### |### +2.0|## |### +2.5|## |### +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.46%