weatherless...................78.07674% offense.......................43.98006% balance.......................26.69221% voltturn......................12.86568% sand..........................11.45465% stall.........................11.34531% hyperoffense..................10.32777% semistall..................... 7.65465% rain.......................... 5.94986% sun........................... 4.65469% trickroom..................... 3.01566% sandstall..................... 1.79896% multiweather.................. 0.92266% sandoffense................... 0.82704% hail.......................... 0.79184% choice........................ 0.31879% dragmag....................... 0.28401% monotype...................... 0.23512% sunstall...................... 0.21580% sunoffense.................... 0.12704% hailoffense................... 0.12321% tailwind...................... 0.11905% tricksun...................... 0.07707% monofire...................... 0.06054% gravity....................... 0.05070% monobug....................... 0.04063% rainoffense................... 0.03528% trickhail..................... 0.03095% monowater..................... 0.02872% rainstall..................... 0.02777% monoelectric.................. 0.01874% monodark...................... 0.01749% tricksand..................... 0.01741% monopsychic................... 0.01331% monoground.................... 0.01096% trickrain..................... 0.00967% monofairy..................... 0.00953% monoice....................... 0.00927% hailstall..................... 0.00833% monosteel..................... 0.00794% mononormal.................... 0.00563% monopoison.................... 0.00379% monorock...................... 0.00333% monoghost..................... 0.00274% monofighting.................. 0.00208% monodragon.................... 0.00127% monoflying.................... 0.00086% monograss..................... 0.00009% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.168) |## -1.5|##### |######## -1.0|########## |#################### -0.5|#################### |############################## 0.0|################## |############### +0.5|############# |########## +1.0|######### |##### +1.5|###### |### +2.0|### |#### +2.5|# |#### +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.52%