weatherless...................52.23508% offense.......................51.69492% balance.......................38.53643% sun...........................21.67295% rain..........................11.57605% trickroom.....................11.37954% hail..........................10.01788% sand.......................... 6.91917% hyperoffense.................. 5.31975% tricksun...................... 4.12500% voltturn...................... 3.99950% semistall..................... 3.38335% multiweather.................. 2.14484% rainoffense................... 1.97827% monotype...................... 1.65284% tailwind...................... 1.20364% sunoffense.................... 1.09168% stall......................... 1.06555% monofairy..................... 0.62892% trickrain..................... 0.44008% monorock...................... 0.34025% monoice....................... 0.15457% tricksand..................... 0.15243% choice........................ 0.14141% monowater..................... 0.13578% monoelectric.................. 0.12194% hailoffense................... 0.10882% monopsychic................... 0.08172% sandstall..................... 0.07089% monobug....................... 0.04647% batonpass..................... 0.04179% monoghost..................... 0.03798% monofighting.................. 0.03716% monosteel..................... 0.02553% sunstall...................... 0.02481% mononormal.................... 0.01654% allweather.................... 0.01400% monodark...................... 0.01328% monoflying.................... 0.01271% Stalliness (mean: -0.040) -1.5|# |# -1.0|######### |######## -0.5|##################### |############################## 0.0|############### |################## +0.5|############# |############# +1.0|### |## +1.5|# | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.74%