weatherless...................48.98467% balance.......................48.12399% offense.......................39.71204% trickroom.....................32.35111% sun...........................31.80211% rain..........................16.97085% tricksun......................11.92147% hyperoffense..................11.51378% voltturn......................10.35531% rainoffense................... 9.74006% sand.......................... 3.29087% multiweather.................. 2.21582% hail.......................... 1.51861% tailwind...................... 0.76373% semistall..................... 0.47862% stall......................... 0.17156% trickrain..................... 0.14737% choice........................ 0.12301% monotype...................... 0.12297% monofairy..................... 0.12174% sunoffense.................... 0.03802% tricksand..................... 0.02364% monoelectric.................. 0.00078% monowater..................... 0.00030% monorock...................... 0.00014% batonpass..................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.015) -1.5| | -1.0|#################### |## -0.5|################# |############################## 0.0|################# |################## +0.5|####################### |####################### +1.0| |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.66%