weatherless...................73.11489% balance.......................37.11904% offense.......................32.71162% voltturn......................17.50437% hyperoffense..................13.14232% sand..........................12.63041% semistall.....................10.67240% rain.......................... 6.42914% hail.......................... 6.41726% stall......................... 6.35462% sun........................... 2.64920% trickroom..................... 1.54222% sandstall..................... 1.42234% hailoffense................... 1.33918% monotype...................... 1.21174% choice........................ 1.03246% multiweather.................. 0.99574% sandoffense................... 0.44711% dragmag....................... 0.29916% sunoffense.................... 0.28728% rainoffense................... 0.28404% monowater..................... 0.20304% monoelectric.................. 0.18576% monoghost..................... 0.15444% monobug....................... 0.14040% gravity....................... 0.11772% tricksun...................... 0.11448% monosteel..................... 0.08532% monoflying.................... 0.08208% tailwind...................... 0.07884% monopoison.................... 0.06588% monofire...................... 0.06480% monodragon.................... 0.05940% monoice....................... 0.05076% monorock...................... 0.04968% allweather.................... 0.04536% monopsychic................... 0.04104% monofighting.................. 0.03996% trapper....................... 0.03672% monofairy..................... 0.03456% hailstall..................... 0.03240% monograss..................... 0.03024% mononormal.................... 0.02592% monodark...................... 0.01620% rainstall..................... 0.01512% sunstall...................... 0.01188% monoground.................... 0.01188% trickrain..................... 0.00756% trickhail..................... 0.00540% tricksand..................... 0.00540% Stalliness (mean: 0.131) -2.0|### |#### -1.5|########## |############# -1.0|############# |############## -0.5|######################## |########################## 0.0|############################## |######################### +0.5|########################## |######################## +1.0|################## |############# +1.5|####### |#### +2.0|### |#### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%