weatherless...................72.59477% balance.......................36.89816% offense.......................30.35365% voltturn......................19.79179% sand..........................14.01279% hyperoffense..................13.37094% semistall.....................11.98850% stall......................... 7.38875% hail.......................... 6.72738% rain.......................... 5.74160% sandstall..................... 1.79569% sun........................... 1.71384% hailoffense................... 1.63573% trickroom..................... 1.33973% choice........................ 1.09044% multiweather.................. 0.77690% monotype...................... 0.42613% sandoffense................... 0.40640% dragmag....................... 0.33803% sunoffense.................... 0.26573% rainoffense................... 0.20902% gravity....................... 0.15151% tricksun...................... 0.10481% monobug....................... 0.06078% tailwind...................... 0.06007% monoflying.................... 0.05766% trapper....................... 0.05468% monoice....................... 0.04844% monowater..................... 0.04714% monoelectric.................. 0.04426% monoghost..................... 0.04356% hailstall..................... 0.04121% monopoison.................... 0.02525% monosteel..................... 0.02375% monofighting.................. 0.02201% monodragon.................... 0.01940% monorock...................... 0.01828% monopsychic................... 0.01550% monofire...................... 0.01472% monofairy..................... 0.01291% rainstall..................... 0.00813% sunstall...................... 0.00618% trickhail..................... 0.00616% mononormal.................... 0.00601% monograss..................... 0.00562% trickrain..................... 0.00379% monodark...................... 0.00362% tricksand..................... 0.00288% monoground.................... 0.00247% allweather.................... 0.00169% Stalliness (mean: 0.186) -2.0|### |#### -1.5|########## |############### -1.0|############ |############ -0.5|###################### |######################### 0.0|############################## |######################## +0.5|########################### |######################### +1.0|##################### |############### +1.5|######## |#### +2.0|### |##### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%