weatherless...................73.21219% balance.......................36.68828% offense.......................28.03750% voltturn......................20.16357% sand..........................14.65083% hyperoffense..................13.99186% semistall.....................12.45312% stall......................... 8.82924% hail.......................... 6.50923% rain.......................... 4.78051% sandstall..................... 2.63436% hailoffense................... 2.26933% trickroom..................... 1.34029% choice........................ 1.11368% sun........................... 1.00394% dragmag....................... 0.45843% sunoffense.................... 0.20252% multiweather.................. 0.15670% sandoffense................... 0.12788% gravity....................... 0.11362% monotype...................... 0.11280% hailstall..................... 0.06990% rainoffense................... 0.05667% tricksun...................... 0.05563% monoflying.................... 0.05110% tailwind...................... 0.04613% monoice....................... 0.02018% monofighting.................. 0.01734% monobug....................... 0.00997% monopsychic................... 0.00695% trickhail..................... 0.00378% monoelectric.................. 0.00332% monoghost..................... 0.00314% monowater..................... 0.00290% monodragon.................... 0.00244% tricksand..................... 0.00206% monopoison.................... 0.00144% trapper....................... 0.00095% rainstall..................... 0.00082% monofire...................... 0.00056% monosteel..................... 0.00024% monofairy..................... 0.00023% trickrain..................... 0.00011% mononormal.................... 0.00009% sunstall...................... 0.00006% monograss..................... 0.00004% monorock...................... 0.00001% monoground.................... 0.00001% monodark...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.235) -2.0|## |### -1.5|############ |################### -1.0|############# |########### -0.5|##################### |######################### 0.0|############################## |######################## +0.5|############################ |############################## +1.0|######################### |################## +1.5|######## |##### +2.0|##### |###### +2.5|### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.34%