weatherless...................77.16393% balance.......................36.63401% offense.......................24.16053% voltturn......................17.89028% semistall.....................15.98655% sand..........................15.76026% stall.........................12.40668% hyperoffense..................10.81223% hail.......................... 3.92068% sandstall..................... 3.64574% rain.......................... 2.64973% trickroom..................... 2.31704% hailoffense................... 1.43013% choice........................ 0.93346% sun........................... 0.57669% dragmag....................... 0.38614% sunoffense.................... 0.08204% gravity....................... 0.07244% multiweather.................. 0.07128% hailstall..................... 0.06897% tailwind...................... 0.04976% monotype...................... 0.03836% rainoffense................... 0.03555% sandoffense................... 0.03338% monoflying.................... 0.02423% tricksun...................... 0.01128% monoice....................... 0.00734% monofighting.................. 0.00471% tricksand..................... 0.00181% monodragon.................... 0.00110% monobug....................... 0.00047% monoghost..................... 0.00045% rainstall..................... 0.00018% monopsychic................... 0.00017% monowater..................... 0.00008% monoelectric.................. 0.00005% trickhail..................... 0.00003% monofire...................... 0.00002% monopoison.................... 0.00002% monosteel..................... 0.00002% monofairy..................... 0.00001% mononormal.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.423) -2.0|## |### -1.5|####### |############## -1.0|######### |########## -0.5|################# |################### 0.0|############################# |###################### +0.5|############################## |######################### +1.0|############################# |###################### +1.5|########## |######### +2.0|##### |######## +2.5|#### |#### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.35%