weatherless...................93.96337% offense.......................52.33510% hyperoffense..................24.35568% balance.......................19.06831% monotype...................... 7.92262% hail.......................... 4.82725% semistall..................... 2.35418% stall......................... 1.88672% monoelectric.................. 1.01124% mononormal.................... 0.97235% monofighting.................. 0.90850% monopoison.................... 0.74045% monodark...................... 0.72211% monosteel..................... 0.69716% sand.......................... 0.67441% monodragon.................... 0.66633% monoground.................... 0.63771% monowater..................... 0.62817% monopsychic................... 0.61570% monofairy..................... 0.57901% monoghost..................... 0.57607% monoice....................... 0.56139% monoflying.................... 0.49755% monograss..................... 0.46673% monofire...................... 0.42637% rain.......................... 0.36766% monorock...................... 0.36325% sun........................... 0.26345% monobug....................... 0.18640% sandoffense................... 0.12329% hailstall..................... 0.09173% hailoffense................... 0.07118% rainoffense................... 0.06898% multiweather.................. 0.06238% sunoffense.................... 0.02862% batonpass..................... 0.01321% sandstall..................... 0.00514% tailwind...................... 0.00440% rainstall..................... 0.00367% voltturn...................... 0.00220% sunstall...................... 0.00073% Stalliness (mean: -0.466) -2.5|# |# -2.0|### |##### -1.5|######## |################## -1.0|############################# |############################## -0.5|########################### |####################### 0.0|################### |############### +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%