weatherless...................79.34334% offense.......................47.59421% balance.......................36.18491% rain.......................... 8.21749% sun........................... 7.93099% hyperoffense.................. 6.76565% semistall..................... 6.53718% sand.......................... 2.94126% stall......................... 2.91805% hail.......................... 2.54560% monotype...................... 2.54209% multiweather.................. 0.96514% rainoffense................... 0.63859% monowater..................... 0.57432% monoice....................... 0.32610% sunoffense.................... 0.30371% tailwind...................... 0.26170% monoelectric.................. 0.25073% monograss..................... 0.24795% monofairy..................... 0.19483% hailoffense................... 0.19370% monofire...................... 0.19239% trickroom..................... 0.19091% mononormal.................... 0.19000% choice........................ 0.16915% monopsychic................... 0.14461% sandoffense................... 0.09296% monoflying.................... 0.07676% monoghost..................... 0.07080% monodragon.................... 0.07059% voltturn...................... 0.06768% sunstall...................... 0.05603% monodark...................... 0.05416% batonpass..................... 0.05137% monopoison.................... 0.05113% monobug....................... 0.03389% monorock...................... 0.02296% rainstall..................... 0.02227% tricksun...................... 0.01884% monofighting.................. 0.01794% monosteel..................... 0.01198% monoground.................... 0.01095% Stalliness (mean: -0.020) |# -1.5|#### |#### -1.0|############ |##################### -0.5|######################## |######################### 0.0|############################## |####################### +0.5|################ |############## +1.0|######### |### +1.5|##### |#### +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%