weatherless...................82.60307% offense.......................46.35361% balance.......................34.99571% semistall..................... 8.74021% sun........................... 7.59180% rain.......................... 7.42920% hyperoffense.................. 5.68217% stall......................... 4.22829% sand.......................... 2.12687% hail.......................... 1.55674% multiweather.................. 1.30528% rainoffense................... 0.94907% monotype...................... 0.62079% monowater..................... 0.28845% hailoffense................... 0.15764% monoice....................... 0.13956% tailwind...................... 0.13931% sunoffense.................... 0.11395% trickroom..................... 0.10947% monograss..................... 0.06546% choice........................ 0.06039% mononormal.................... 0.03793% sandoffense................... 0.02815% monofire...................... 0.02681% monoghost..................... 0.02585% monopsychic................... 0.02566% sunstall...................... 0.01018% monodark...................... 0.00373% batonpass..................... 0.00335% monoelectric.................. 0.00263% monofairy..................... 0.00229% monobug....................... 0.00078% monodragon.................... 0.00049% monopoison.................... 0.00048% monoground.................... 0.00043% monofighting.................. 0.00024% monoflying.................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.025) | -1.5|##### |## -1.0|############ |####################### -0.5|##################### |################### 0.0|############################## |##################### +0.5|############### |############ +1.0|######## |# +1.5|######## |####### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%