weatherless...................83.00351% balance.......................43.74209% offense.......................36.32046% semistall.....................10.34635% rain.......................... 7.55682% sun........................... 6.30535% stall......................... 4.97521% hyperoffense.................. 4.61588% sand.......................... 2.66136% rainoffense................... 2.45794% hail.......................... 1.79365% multiweather.................. 1.32059% trickroom..................... 0.28320% monotype...................... 0.19799% tailwind...................... 0.13021% monoice....................... 0.09122% hailoffense................... 0.06335% choice........................ 0.04717% monowater..................... 0.03224% monograss..................... 0.02413% sunoffense.................... 0.02228% sandoffense................... 0.02018% mononormal.................... 0.01805% monoghost..................... 0.01667% monofire...................... 0.01039% monopsychic................... 0.00450% sunstall...................... 0.00294% batonpass..................... 0.00080% monodark...................... 0.00033% monoelectric.................. 0.00024% monofairy..................... 0.00013% monobug....................... 0.00006% monodragon.................... 0.00001% monofighting.................. 0.00001% monoground.................... 0.00001% monopoison.................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.147) | -1.5|### |### -1.0|######## |############## -0.5|############ |############ 0.0|############################## |##################### +0.5|######################### |########## +1.0|############ |# +1.5|#### |####### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%